Post by Lucrecia Luna on Aug 15, 2014 11:34:01 GMT -5
Magic. It is wonderful, yet dangerous in the wrong hands. Wizards and witches alike are born with an inherent sense for magic, yet even the most basic of magic requires much study and training.
Zargem could not undo what had been done, for he did not deal in black magic. The wizard caressed the ornate jar which held his wife's remains, another tear spilling down his cheek. She was a sorceress, trained well in her profession and adept at many forms of magic. For the king they were both employed for, she was a healer, and at times, the wizard's partner when entertaining guests. However, Death had come calling and taken his beloved away from him.
The conjuration of a dragon in the form of fire was simple enough, but something had gone horribly wrong. The explosion had torn her fragile body apart. Magic was the culprit. Magic, with its volatile nature and dangerous consequences had sent her to an early grave. No one was safe from a magic wielder; not even the wielder himself. It had to stop. Somewhere, there had to be an end. Zargem vowed to the burned remains within the jar that he would rid the world of it forever. No one would be harmed by a wayward caster out of practice. No man would be left a widower. No children would be left without a mother or grandmother ever again because of magic. His hand pulled away from the porcelain and clenched into a fist. Eyes set on the future, he left the mausoleum, the scent of fresh flowers and incense trailing in his wake.
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It has been seven years since the sorcerer named Zargem threw himself into self-exile. After years of practice, he finally succeeded. Magic has started to dissipate. Those who can use it find it slipping from their grasps like flowing water. Even the most basic spells have become immensely difficult and exhausting for sorcerers and sorceresses who cast them, and most either fizzle out before the task can be performed or backfire.
Zargem has stolen the magic as he threatened to do seven years prior, and is assembling an army to ensure that no resistance will be met. A relative of Zargem who has failed to reach him through his grief years ago has sought an audience with The Council; a group of leaders who gather often to discuss matters and quell wars between the races. The Council has decided to amass a group of skilled warriors to escort the relative safely to Zargem's keep, where his relative hopes to reason with him. Should the attempt to reason fail, Zargem will be slain.
Zargem could not undo what had been done, for he did not deal in black magic. The wizard caressed the ornate jar which held his wife's remains, another tear spilling down his cheek. She was a sorceress, trained well in her profession and adept at many forms of magic. For the king they were both employed for, she was a healer, and at times, the wizard's partner when entertaining guests. However, Death had come calling and taken his beloved away from him.
The conjuration of a dragon in the form of fire was simple enough, but something had gone horribly wrong. The explosion had torn her fragile body apart. Magic was the culprit. Magic, with its volatile nature and dangerous consequences had sent her to an early grave. No one was safe from a magic wielder; not even the wielder himself. It had to stop. Somewhere, there had to be an end. Zargem vowed to the burned remains within the jar that he would rid the world of it forever. No one would be harmed by a wayward caster out of practice. No man would be left a widower. No children would be left without a mother or grandmother ever again because of magic. His hand pulled away from the porcelain and clenched into a fist. Eyes set on the future, he left the mausoleum, the scent of fresh flowers and incense trailing in his wake.
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It has been seven years since the sorcerer named Zargem threw himself into self-exile. After years of practice, he finally succeeded. Magic has started to dissipate. Those who can use it find it slipping from their grasps like flowing water. Even the most basic spells have become immensely difficult and exhausting for sorcerers and sorceresses who cast them, and most either fizzle out before the task can be performed or backfire.
Zargem has stolen the magic as he threatened to do seven years prior, and is assembling an army to ensure that no resistance will be met. A relative of Zargem who has failed to reach him through his grief years ago has sought an audience with The Council; a group of leaders who gather often to discuss matters and quell wars between the races. The Council has decided to amass a group of skilled warriors to escort the relative safely to Zargem's keep, where his relative hopes to reason with him. Should the attempt to reason fail, Zargem will be slain.
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This is going to be a a traveling, adventure-packed roleplay. Lost and I are the creators of this idea. For those interested in joining, we do have a few rules, but are also very open to new ideas.
A dark elf and a fairy have already been taken, but for those of you interested in joining, you may create your own race or pick from a wide range of classic fantasy characters and even come up with the location (if you'd like) where your character came from. One lucky person will even get to play Zargem's relative (the position is up for grabs) and determine what race our misguided villain will be and how they are related. The catch it this: I personally will not accept any nekos/kitsune/dog demon/cutesy anthro characters, half-breeds, vampires or werewolves. We will only accept one of each race. This is to diversify the character roster. Fantasy creatures only for this. No humans.
Any characters that rely on magic will have difficulty, obviously. Magic is dwindling in the world. You can't just pull a random special ability out of thin air that negates the loss of magic. That being said, natural abilities are perfectly acceptable.
Your characters may have two methods of offense and/or defense. You may have a primary and secondary weapon. If someone is using a secondary weapon and you wish to use that as your primary, that is perfectly acceptable. However, please try to diversify your fighting tactics and weapons.
This is going to be semi-lit. Two paragraphs at the least, please. Definitely no one-liners.